Saturday, 7 November 2015

WEEK 14 - FINAL

Statement for Final Project:

I guess my blog entries detail everything i've done in order over the past semester, but I will summarise what I can. 
The project has allowed me a lot of freedom in terms of creating a sound design piece, so I have taken a personal approach by focusing on using musical elements. In my very first blog entry, I noted examples of what kind of pieces I liked, and were inspired by. Many of these pieces had a very soothing, ethereal touch, as they were constructed by genuine instruments - as opposed to sounding very digital. Being a musician my self, I appreciated the authentic sounds that instruments created, so I wanted to include this in my work. To begin with, I recorded some friends on the piano and cello (individually) to play a somewhat elegant piece that I had co-composed with them and directed them. To keep the style consistent, I recorded some rain and water droplets, to create a calming feel that would flow nicely with the piano and cello combination. The cello was recorded note by note in the same scale as the piano, so this was then taken into post production and puzzled together so that they would harmonise. In the second half of the semester, I decided to continue working on this piece, in attempt to create a greater version. To do this, I added in more instruments, so that it would still have the same feel that I was aiming for, but would sound very grand. Adding more instruments would also give it more of an orchestral vibe. Orchestras control their dynamics based on the amount of musicians playing the same instrument at once. E.g, having 20 violinists would create a louder sound than one. So by having a range of instruments, I was able to control the dynamics of things traditionally, as opposed to altering it through post production. Even though I could have easily altered this in post, I wanted to try and keep things authentic as I could, as stated earlier. In terms of using new instruments in the piece, I had originally recorded the piano melody through a MIDI, so I was able to use a range of presets and have a number of different instruments play the exact same melody. I then chopped these all up in post so that they would fit accordingly. Overall I'm happy with what i've accomplished, as you can clearly hear the authentic instruments, yet it still has a sparkle of digitised sounds to enhance certain areas.

Screen shot of edit session of final sound work:



Final Graphic Score:


Click to listen - Final Project: 
(Note: Please listen with Headphones) 

Click to listen - 30 Second Challenge:







Friday, 6 November 2015

WEEK 11 - 13: FINAL WEEKS

The past few weeks have been a bit all over the place for me, for a number of reasons. 
Firstly my laptop crashed and was under repairs for a whole week, so I couldn't do too much during that episode, and then secondly I have an extension, so my weeks are extended and working progresses by a bit.

In the past two weeks, I have been focusing on bringing everything together with my final piece. After recording many instruments, I cut down to using the harp, malletts, trumpet, double bass and choir, to add into my work. Adding in all these extra instruments was a bit overwhelming and enduring, and I really had to focus on each individual tone so they would all fit together well - it was a bit like a giant jigsaw puzzle. Trying to arrange all the dynamics was also difficult, because you don't want to certain instruments to drown each other out. Eventually it got to a point where I wasn't sure if all these instruments worked together or not - and whether I needed to add more since it still sort out sounded the same to begin with (in terms of the melody etc). I had some friends listen to it, and many of them said that I should leave it with where it's currently at so I don't over do it. All I need to do now is recreate my graphic score and write my final statements. 

Wednesday, 14 October 2015

WEEK 10 - Recreating

Now that we are able to use any programs as well as presets in this half of the project, I spent the week recreating new sounds through a midi, using the original piano piece I recorded. I have used a range of presets through Logic, such as the harp, double bass, flute, marimba and choir, as I would like to expand on my piece and make it sound a lot more orchestral to emphasise certain areas. The bigger the orchestra, the more I can create natural dynamic range by adding and subtracting certain amounts of instruments playing together. There was one preset in particular that was not a replica of an instrument - more along the lines of a soothing synth sound, which I have made an addition as it brings in more of the ethereal vibe that I was aiming to create with my draft mix. Trying to break all these different tracks down to piece together will probably take quite a while, but I'm looking forward to how it'll all sound and so far I'm quite excited about how things are looking.

Something that I've only just realised, is that my work has been influenced by the artist, Bonobo. I've been listening to his stuff for many years, and it wasn't until I was listening to this particular song by him the other day, Kiara, that I realised his style was an influence towards what I have been creating. Although Bonobo is a DJ, he produces his music using live instruments (mixed with the odd digitally produced thing here and there). He uses strings in many of his pieces, and often tours with a 28 piece band. I was actually going to go see him live here in Auckland earlier this year, but then I found out that it was just his DJ set - and not with his full band. I can really appreciate modern music - even digital sounding ones that have actually been produced with musical knowledge and taking parts from actual instruments. I with my refined version that I am creating, I would like to take it into that similar direction I think.


Wednesday, 7 October 2015

WEEK 9 - YANG FUDONG

In week 9 we spent half the class time discussing the reading, and going over compression. In all honesty, I have not yet had the time to go over the reading thoroughly due things going on in my life, so I have yet to write up my response. 

As for the compression, it was a good way to learn how to alter specific dynamics. I think it will be something I will look into as I work on my final project, as my piece contains a lot of ranging dynamics as it is. 

Following this workshop, we went on down to the Auckland Art Gallery to view Yang Fudong's exhibition; Filmscapes. Films capes featured three works - The Fifth Night (2010), Yejiang / The Nightman Cometh (2011) and The Coloured Sky: New Women II (2014). Auckland Art Gallery has exemplified him as 'China's preeminent moving image artist' who has 'established himself as one of the world's most extraordinary artists working in video installation' with works of 'lyrical and dreamlike qualities, long and suspended sequences and multiple perspectives reflect the inner worlds of a new generation of Chinese grappling to find their place in the modern world'. I definitely agree that many of his pieces were extremely suspended sequences, as some were almost replicating a still image, and many sequences were so stretched out that they never seemed to end. 

My favourite one was The Fifth Night, as its formation was quite extraordinary. The film was screened on 7 separate screens that were all aligned in a curved line, where each screen was shot on a different angle yet simultaneously - so the entire film was depicted in a range of perspectives. It was a very unique experience. I think I also particularly enjoyed this one as it had an essence of film noir, which what I spent a year studying in media studies in my final year of high school. So I could definitely appreciate it in that sense. 

Wednesday, 30 September 2015

WEEK 8 - ARTSPACE / RESPONSE TO SOUND DESIGN

In class we covered equalisation and reverb. I particularly found the reverb section useful as it's something that will definitely add to my piece, whereas I felt that the different sections of my piece were already recorded fairly well so I don't really need to equalise them much. 

We then went up to Artspace on K Road, to view/listen to the exhibition, The Shadow of the Dome of Pleasure. Featuring a number of artists, the work was a combination of moving image and sound pieces, that were very contemporary forms. 

My Response:

The curator, Henry Davidson, wanted to create an exhibition that explored different possibilities by displaying a group show of video work that could set up relationships between each work, opposed to a traditional gallery context where the works are usually separate and in discrete screening rooms - due to practical reasons such as sounds and light. So he selected existing pieces and one new piece specifically for the show by Juliet Carpenter, and then worked with two artists who's practices are involved with architecture and interior design - Biljiana Popovic and Alexander Laurie - who built the structure that houses the work (so their work serves all the other works). A large part of what they had to do was create a structure that was sound proof and light proof, but still brought the works relationships together. To do this, they used a special insulation called Green Stuff between the walls. However there is a little bit of bleed so that when you move around, you can also hear the transition of one piece to the next. Henry wanted to create an intense environment where you have to move from each piece in a directed way, so it is quite controlled in what works you see first. 

I thought this was extremely clever and well thought out, and after talking to Henry and understanding the effort and extent that was made to produce an exhibition like this, I can definitely appreciate it even more. Before I had known this, I was a little bit confused about the aim and process of the exhibition. I had never thought about the interior design of an exhibition, as I naturally was always more of aware of the actual work displayed, opposed to it's surrounding environment. The fact that the space has been designed to work with sound, while displaying sound pieces, is something I think is very neat and would love to see more of. The only other time where I have really witnessed a room that is designed to work with sound, was at Semi-Permanent this year, where there were animated 3D shapes protected on the wall, and the louder the audience cheered, the greater the shapes would get and bounce off the walls - so it was interactive with the audience.  

Trailer: The Shadow of the Dome on Vimeo

Monday, 28 September 2015

WEEK 7- RETURN FROM BREAK / READING RESPONSE

Returning from the break, I recieved my formative mark; boarder line of B+ and A-.
I'm personally pretty stoked with it, and I have decided that I will continue working on my piece and try and take it to it's full potential. My formative mark showed that I could improve on concept and music production - since my piece is in that direction. With that in mind, I have decided that I will try and take on an orchestral approach to really emphasise the entire track. Now that we can use presets and other programes, I plan to add in other stringed instruments, such as the harp, as well as possibly some wood wind instruments.

In class we were also introduced to the additional parts of the brief, one of them being a 30 second sound design piece. I have decided to take a more narrative approach for this piece, and I have started working on a track that documents someone walking outdoors - and going through the different sounds that they encounter on their stroll. I knew that I had wanted to work with natural outdoor sounds so I think this is something that could turn out well.

Part of the brief also requires a response to the reading, Sound as a Virtual Image by Bill Fontana.

Response - Sound as a Virtual Image by Bill Fontana


After reading this, I became a lot more aware of how much we underestimate what we hear, in comparison to what we see. Our mind takes in what we see instantly, where as sound seems to take longer and its as if we have to focus harder because we can’t determine where it is coming from with direct senses such as sight or touch. A lot of the time we don’t really take note of every day sounds we hear, such as the wind or foot steps when you’re walking, to a point where we don’t really think about it and our mind practically blocks it out. It’s not something an average person would necessarily appreciate. But to then think of what it would be like to be deaf, is frightening. I thought the Sound Island project was quite fascinating, again it was something I never would have thought about. It’s quite intelligent that the idea uses a piece of sound design to disguise the sounds of the chaotic traffic – which you’d think would be undisguisable. When I first read this section, I thought of when a section of an action film goes in slow motion, and the sound stops as the sequence plays out – e.g. an explosion or a race – when everything is slowed down, they don’t play the chaotic background noises that you would naturally expect to hear. Overall I think it’s a weird yet wonderful way that sound works with your mentality and how it can alter perspectives along side your other senses.

Sunday, 30 August 2015

WEEK 6 - FINAL WEEK

This week in class we presented our pieces. It was the first time we heard each others pieces, so it was really interesting to see everyone else's take on the project. Among the ones that I heard, I felt that mine was the most musically emphasised by far, so for the next half of the semester I think I would like to focus more working with sounds that aren't musically captured, and experiment with different styles of sound design. 

Overall I think i've managed to create something that I had visioned right from the start,  and personally i'm pretty happy with what i've accomplished so far. 
It's been a really awesome project so far, especially as its nothing like any of the other papers i'm doing in my course, so I'm definitely looking forward to the next half of the semester. 

Here is the final of my draft mix, and the graphic score that goes with it: